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Join Linkstoxx, the social network that pays you to have social activity. Find your friends, colleagues and get money for your own network growth... |
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950.00€ to share with members |
Because Linkstoxx wants to share more than success, each month the network distributes money to members, relative to their activity. More you're active to the success of Linkstoxx, more you get money ! |
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This part of the site focuses on explaining the details of DotA, things that aren't particularly required to play and succeed in the game but that will give you a bigger perspective of DotA's inner workings.
In Mechanics you can learn many things regarding heroes, units, items, abilities, and more. You can see how some small details affect the flow of the game, and the rules and formulas that explain the outcome of things such as movement, casting, or attacking in game.
Mechanical content is the result of curiosity, theories, and investigation with testing. Its purpose is to provide a solid knowledge base for all the players who are curious about DotA. It also serves to verify and document the Warcraft III engine's and DotA's accumulated information over time.
If you have questions related to Mechanics that are not covered in these pages, you can ask them in the Advanced Mechanics forum.
Enjoy your browsing! |
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